(update: changed her laser eyes due to better match the rest of the set's current limitations)
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Here we have the steadfast Soviet Superwoman, stalwart defender of Angel Falls. I'll be explaining how the card works and why I chose these abilities.
Her being a 6/7: The 6 is her power or how much damage she can deal. Sovie is well known for punching holes in tanks, buildings, and most everything else without a problem. She is one of the strongest in Angel Falls and has even been getting stronger. The 7 is her toughness or how much damage she can take. As powerful as she is, Sovie is more well known for her ability to survive almost any attack and keep on fighting without a complaint. She is one of Angel Falls' finest.
Flying: The way flying works is that creatures who can't fly cannot block creatures who do, so they are able to attack the other person directly. Soviet Superwoman naturally flies, so easy there.
First Strike: In Magic terms this means the card can attack faster or have an extended reach compared to others...this ability is usually found on those who wield firearms or some kind of projectile power. Sovie's eye-lasers allow her to engage an enemy from a significant range if they are too dangerous to handle in hand-to-hand combat.
Vigilance: In Magic this means a creature can attack and then block during your opponents turn, something they are not able to do. Usually this is on creatures who have some extrasensory perception. As with the eye-lasers mentioned above, I like to believe that Sovie would be well trained enough to assess threats and attack as needed, ready for whatever comes her way. She is rarely caught off guard.
Trample: The way trample works in Magic is the creature that is attacking (sovie) runs over/thru the opponent's creature (a 1/1 human) to hit the opposing player because it cannot be stopped. You take your power (6) minus the blocking creature's toughness (1) to end up dealing 5 to your opponent directly. Soviet Superwoman is known to fly through buildings and other obstacles when she is in combat. She is somewhat known for her collateral damage, but it is all for a good cause.
Haste: In Magic terms haste means the creature can attack the turn you play it, something creatures can't normally do. These creatures are usually much much faster than everything else. With her ability to achieve flight over a supersonic level, she is more than fast enough to qualify for haste.
Her first ability is a reference to her ability to shoot her eye lasers out to those she deems a threat. Not extremely powerful enough to stop everything, but it can at least soften them up for her to finish the job.
Her second ability is a reference to her ability to heal quickly, while not perfected or rendering her immortal Soviet Superwoman can take a great deal of punishment and if she has time to recover a bit can strike back just as hard. Regenerate in Magic is a way to prevent most lethal effects and return the creature to full strength.
The mana cost: With how powerful Sovie is, she rarely shows up but when she does the scenario has already started taking a turn for the worse. The bad guys have taken their sweet time in setting everything up and now their plan is in motion, it is up to Soviet Superwoman to stop them (meaning she would show up late game to clean up the mess). She is a trained solider in war and in the realms of magic that translated to White and Red for military might and discipline.
Naturally if you have any questions or explanations feel free to ask in the comments below.