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Angel Falls MtG: Soviet Superwoman by boxeater5 Angel Falls MtG: Soviet Superwoman by boxeater5
(update: changed her laser eyes due to better match the rest of the set's current limitations)
Art used [link]
Soviet Superwoman is owned by :iconsoviet-superwoman: and used with permission
All designs, symbols, and wordings are copyright of Wizards of the Coast

Here we have the steadfast Soviet Superwoman, stalwart defender of Angel Falls. I'll be explaining how the card works and why I chose these abilities.

Her being a 6/7: The 6 is her power or how much damage she can deal. Sovie is well known for punching holes in tanks, buildings, and most everything else without a problem. She is one of the strongest in Angel Falls and has even been getting stronger. The 7 is her toughness or how much damage she can take. As powerful as she is, Sovie is more well known for her ability to survive almost any attack and keep on fighting without a complaint. She is one of Angel Falls' finest.

Flying: The way flying works is that creatures who can't fly cannot block creatures who do, so they are able to attack the other person directly. Soviet Superwoman naturally flies, so easy there.

First Strike: In Magic terms this means the card can attack faster or have an extended reach compared to others...this ability is usually found on those who wield firearms or some kind of projectile power. Sovie's eye-lasers allow her to engage an enemy from a significant range if they are too dangerous to handle in hand-to-hand combat.

Vigilance: In Magic this means a creature can attack and then block during your opponents turn, something they are not able to do. Usually this is on creatures who have some extrasensory perception. As with the eye-lasers mentioned above, I like to believe that Sovie would be well trained enough to assess threats and attack as needed, ready for whatever comes her way. She is rarely caught off guard.

Trample: The way trample works in Magic is the creature that is attacking (sovie) runs over/thru the opponent's creature (a 1/1 human) to hit the opposing player because it cannot be stopped. You take your power (6) minus the blocking creature's toughness (1) to end up dealing 5 to your opponent directly. Soviet Superwoman is known to fly through buildings and other obstacles when she is in combat. She is somewhat known for her collateral damage, but it is all for a good cause.

Haste: In Magic terms haste means the creature can attack the turn you play it, something creatures can't normally do. These creatures are usually much much faster than everything else. With her ability to achieve flight over a supersonic level, she is more than fast enough to qualify for haste.

Her first ability is a reference to her ability to shoot her eye lasers out to those she deems a threat. Not extremely powerful enough to stop everything, but it can at least soften them up for her to finish the job.

Her second ability is a reference to her ability to heal quickly, while not perfected or rendering her immortal Soviet Superwoman can take a great deal of punishment and if she has time to recover a bit can strike back just as hard. Regenerate in Magic is a way to prevent most lethal effects and return the creature to full strength.

The mana cost: With how powerful Sovie is, she rarely shows up but when she does the scenario has already started taking a turn for the worse. The bad guys have taken their sweet time in setting everything up and now their plan is in motion, it is up to Soviet Superwoman to stop them (meaning she would show up late game to clean up the mess). She is a trained solider in war and in the realms of magic that translated to White and Red for military might and discipline.

Naturally if you have any questions or explanations feel free to ask in the comments below.

:iconangel-fallsda:
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:iconsoviet-superwoman:
Soviet-Superwoman Featured By Owner Jan 6, 2013
Heh, my card was the first to get Nerfed! ;p
Reply
:iconboxeater5:
boxeater5 Featured By Owner Jan 6, 2013
Your card was the one to get the most complaints :P
Reply
:iconferedrone:
Feredrone Featured By Owner Jan 5, 2013  Hobbyist Writer
Eek, assuming you actually could just spam her laser vision over and over, I'd say you probably went a bit too far with that one. While I know these cards aren't supposed to perfectly illustrate the characters' capabilities and who would win in a fight, Sovie is best known for the absolutely brutal slugfests she has to go through to beat her enemies. According to this card, she could beat a full-transformed Genocide...by hovering in the air and blasting her twice with heat vision.

Personally, I think having it do 2 damage and only being able to hit an enemy once per turn with it would have been preferable. So far the average toughness of the cards hasn't been all that high, and it would make the ability fit better as a "soften them up before beating them down" skill. As it is now, it allows her to almost effortlessly two-shot people who take everything ounce of Sovie's strength to beat in the stories.

The Red/White combination fits her perfectly, and I do understand where you were going with some of the abilities, but I do think the card overall is an example of Popularity Power. ^^;
Reply
:iconboxeater5:
boxeater5 Featured By Owner Jan 5, 2013
I have been thinking about reducing the laser vision power, just by how much and what to change it to is what is giving me pause.

A bit of that yes, but other cards can be abused much more than Sovie given the right set up
Reply
:iconferedrone:
Feredrone Featured By Owner Jan 5, 2013  Hobbyist Writer
Well, best of luck then. I do think it needs to be toned down or even changed into something else entirely, but how to go about could be quite tricky.

And perhaps, but this version of her does seem head and shoulders over the rest of the Angel Falls cast. Granted, that is primarily due to the heat vision power and you are considering changing that, so...
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:iconfirebrandi:
FireBrandi Featured By Owner Jan 3, 2013
Whoa! Bit expensive, but so very worth it! That is a definite game changer when it hits the battlefield.
Reply
:iconboxeater5:
boxeater5 Featured By Owner Jan 3, 2013
Sovie definitely fills that description when she appears to stop crime, glad you like it
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:iconredjoey1992:
RedJoey1992 Featured By Owner Jan 3, 2013  Professional Filmographer
Epic :D
Reply
:iconleviadragon99:
leviadragon99 Featured By Owner Jan 3, 2013
Yep, precisely as massively powerful as I expected, one of the strongest AF-cards you can get really. Perhaps even OP... but then Sovie herself is kinda OP so it fits. ;P
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:iconboxeater5:
boxeater5 Featured By Owner Jan 3, 2013
Mhm that was my thought process
Reply
:iconkristinakatt:
KristinaKatt Featured By Owner Jan 3, 2013
Personally I think the first ability is pretty OP. 4 damage for 1 red mana and spammable is pretty darn good and over the top when its on a creature with all those other abilities. Making it require her to tap would aleviate much of the problem in my opinion.

Also regenerate isn't really a white ability. A more suitable ability might be "WW: Exile Soviet Superwoman, at the beginning of the next end step return Sovient Superwoman to play." Therefore she's taken out of the fight for a bit.



PS. Are you only doing Angel Fall's characters?
Reply
:iconboxeater5:
boxeater5 Featured By Owner Jan 3, 2013
Malach of the Dawn has regenerate :P [obscure card reference]

I basically made this one into Akroma but tweaked it some, yes I do realize the ability is OP in normal magic, but when you have to deal with 5 toughness creatures and up on a regular basis (what most of the cards of the set would pretty much be) it leads to bit of a softener. I may go back and add the tap to it or have it only be at sorcery speed.

P.S. In theory no, anyone that wants some I could do some for. I was just doing a little deal for the group at $1 with extra donations allowed if they wanted :P You feel like getting your girls done?
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:iconkristinakatt:
KristinaKatt Featured By Owner Jan 3, 2013
I suppose you have a point when they rest of the deck is made of high toughness creatures, but still she can easily pay 2 red to kill ANY of these cards at the moment. A tap effect or increase in mana cost would greatly balance it.


And hey if you wanna make cards of my ladies go ahead ^^ I think I already showed you long ago some I did of them.
Reply
:iconboxeater5:
boxeater5 Featured By Owner Jan 3, 2013
Well if you have any initial ideas or suggestions I am more than open to what you think
Reply
:iconbelrhaza4017:
BelRhaza4017 Featured By Owner Jan 2, 2013  Hobbyist General Artist
solid; impressive work on defining many of Olga's qualities, especially how vigilant she is and just how tough she is to keep down by the bad guys, and if they tick her off enough, whoa nellie!
Reply
:iconboxeater5:
boxeater5 Featured By Owner Jan 2, 2013
heh pretty much, if something warrants ssw's attention it doesn't stick around for long
Reply
:iconbelrhaza4017:
BelRhaza4017 Featured By Owner Jan 2, 2013  Hobbyist General Artist
you got that right; INCOMING! (SPLAT!) Okay, problem solved
Reply
:iconknight3000:
Knight3000 Featured By Owner Jan 2, 2013  Hobbyist Digital Artist
Looks cool!
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