Art used [link]
Sahlia belongs to
and used with permission
All designs, symbols, and wordings are copyright of Wizards of the Coast
Here we have the thieving sneaky Sahlia. I'll be explaining how the card works and why I chose these abilities.
Her being a 6/6: The first 6 is her power or how much damage she can deal. Being an elf and a seasoned adventurer in her home world, Sahlia is stronger than your average human (effectively 2 power). However, having 3 sets of arms means she can deal that 2 damage 3 times so 2x3=6 simple there. The other 6 is her toughness or how much damage she can take. Sahlia is not incredibly hardy, but having 4 extra arms with which to block as well as being extraordinarily nimble allows her to escape most attacks unharmed.
The first ability is reference to her being an expert thief (as said so in her card name). Gems, valuables, and powerful weapons are usually artifacts in Magic. Sahlia can easily steal whatever the other player finds valuable simply to have it as her own.
The second ability is reference in her skill for angering and goading others into doing rash decisions (usually combat) she has a unique tendency to get under someone's skin (usually by stealing from them) to force them to attack and fall into a larger trap prepared earlier.
The mana cost: Sahlia is seldom seen and only strikes when she has her plan in motion. That plan is known only to her and will not strike before she knows she will not get caught. (meaning a mid to late appearance in game) Sahlia is unpredictable in who she will steal from next, fairly chaotic in her behaviors, and has no respect for authority. All of these things are very much red in Magic, red also enjoys stealing things from your opponent to use as your own (more often than not its artifacts).
Naturally if you have any questions or explanations feel free to ask in the comments below.