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Submitted on
January 4, 2013
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Angel Falls MtG: Sahlia by boxeater5 Angel Falls MtG: Sahlia by boxeater5
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Sahlia belongs to :iconlonestranger: and used with permission
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Here we have the thieving sneaky Sahlia. I'll be explaining how the card works and why I chose these abilities.

Her being a 6/6: The first 6 is her power or how much damage she can deal. Being an elf and a seasoned adventurer in her home world, Sahlia is stronger than your average human (effectively 2 power). However, having 3 sets of arms means she can deal that 2 damage 3 times so 2x3=6 simple there. The other 6 is her toughness or how much damage she can take. Sahlia is not incredibly hardy, but having 4 extra arms with which to block as well as being extraordinarily nimble allows her to escape most attacks unharmed.

The first ability is reference to her being an expert thief (as said so in her card name). Gems, valuables, and powerful weapons are usually artifacts in Magic. Sahlia can easily steal whatever the other player finds valuable simply to have it as her own.

The second ability is reference in her skill for angering and goading others into doing rash decisions (usually combat) she has a unique tendency to get under someone's skin (usually by stealing from them) to force them to attack and fall into a larger trap prepared earlier.

The mana cost: Sahlia is seldom seen and only strikes when she has her plan in motion. That plan is known only to her and will not strike before she knows she will not get caught. (meaning a mid to late appearance in game) Sahlia is unpredictable in who she will steal from next, fairly chaotic in her behaviors, and has no respect for authority. All of these things are very much red in Magic, red also enjoys stealing things from your opponent to use as your own (more often than not its artifacts).

Naturally if you have any questions or explanations feel free to ask in the comments below.

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Feredrone Jan 5, 2013  Hobbyist Writer
I think Sahlia's abilities are clever and fit her perfectly, and given the technology she would have at her six sets of fingertips I can actually imagine how she could achieve a power like that. I do agree with Levia that her toughness seems unjustified, though. In all the cards I have seen, toughness really is a measure of durability and entities with enough speed and skill to gain an advantage in combat usually have abilities like First Strike or Double Strike to reflect that.

Not to oversaturate these cards in the First Strike ability, but I do think that that would have fit Sahlia better. It would be a perfect way of reflecting her ability to sneak up on pretty much anyone take them down before getting dragged into a straight-up and very unthief-like fight.
You are probably right, lone tried to stress she is more of a tactician than a fighter (the 6/6 kinda confused me on that but whatever :P )
Feredrone Jan 5, 2013  Hobbyist Writer
Ah, the 6/6 was Lone's decision? Well then I guess there isn't much to be done regardless, then. It does seem a tad odd considering Arachnia came before Sahlia and she had only half those numbers, though.
LoneStranger Jan 5, 2013  Hobbyist Writer
Well Sahlia is all about skill and making the shots she takes hurt.

Arachnia is more brute force, she hasn't had as much practice finding weak points in her opponents armor.
Feredrone Jan 7, 2013  Hobbyist Writer
Point taken. It's just that, at least in my experience, highly skilled characters have their skills reflected in their abilities rather than raw power/toughness. For example, there is a creature card from the 2011 series called "Royal Assassin". He only has 1/1 for his stats, but he has an ability that allows him to kill anything that lets its guard down.

See what I mean? I think that's a pretty potent example of making your shots count even without the superpowers Sahlia has. XD
LoneStranger Jan 7, 2013  Hobbyist Writer
See I never knew about that card, which is one issue.

Another thing is Sahlia isn't the assassin type usually, you really have to piss her off to get dead.

That might be worth another look though.
Feredrone Jan 9, 2013  Hobbyist Writer
True, and I can understand both points. It would be pretty unreasonable for me to expect you to have an encyclopedic knowledge of Magic cards.

I was just attempting to use that as an example of how entities with little in the way of raw power but immense amounts of skill are handled in the game and how they can still be quite frightening as a result. ^_^
LoneStranger Jan 12, 2013  Hobbyist Writer
Totally understandable.

Actually Sahlia isn't much of a contract killer, she's seen how they throw the book at murderers and she doesn't want that happening to her.
(1 Reply)
TrekkieGal Jan 5, 2013  Hobbyist Digital Artist
But can she cook?:confused:
Hmm... not sure I buy that level of toughness and strength coming from those extra arms but whatever... the artifact-thievery though makes perfect sense, and the baiting people into a trap ability would make sense to cost something as it's the kind of thing that'd take effort and resources to set up.

And that rationale makes sense to me for her element and cost, though for the element I wouldn't have initially been able to guess that for her, guess you see her with more clarity than I that way.
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